ARMOR VARIES ARMOR (PLATE) RELIC (EVOLVING)
REQUIRES ATTUNEMENT
BASE ARMOR STATISTICS (ALL STATES)
ARMOR TYPE: HEAVY (PLATE)
AC: 18
STRENGTH REQUIREMENT: 15
STEALTH: DISADVANTAGE
WEIGHT: 65 LB.
RELIC TRAITS (ALL STATES)
COUNTS AS MAGICAL ARMOR.
EVOLVES: DORMANT → AWAKENED → EXALTED
YOU MUST BE ATTUNED TO GAIN ITS MAGICAL PROPERTIES.
IF ATTUNEMENT ENDS IT REVERTS TO DORMANT.
DORMANT STATE
UNCOMMON (RELIC)
REQUIRES ATTUNEMENT
FIRE ENDURANCE
YOU AUTOMATICALLY SUCCEED ON SAVING THROWS AGAINST EXTREME HEAT.
EMBER GUARD
WHEN YOU TAKE FIRE DAMAGE REDUCE THE DAMAGE BY AN AMOUNT EQUAL TO YOUR PROFICIENCY BONUS.
AWAKENED STATE
RARE (RELIC)
REQUIRES ATTUNEMENT
FIRE RESISTANCE
YOU HAVE RESISTANCE TO FIRE DAMAGE.
MOLTEN RETALIATION (ONCE PER TURN)
WHEN A CREATURE WITHIN 5 FEET HITS YOU WITH A MELEE ATTACK IT TAKES 1D6 FIRE DAMAGE.
EXALTED STATE
LEGENDARY (RELIC)
REQUIRES ATTUNEMENT (YOU MUST HAVE WILLINGLY TAKEN FIRE DAMAGE WHILE WEARING THE ARMOR.)
GREATER FIRE RESISTANCE
YOU HAVE RESISTANCE TO FIRE DAMAGE.
IF YOU ALREADY HAVE FIRE RESISTANCE FROM ANOTHER SOURCE YOU INSTEAD GAIN TEMPORARY HIT POINTS EQUAL TO YOUR PROFICIENCY BONUS WHENEVER YOU TAKE FIRE DAMAGE (ONCE PER TURN).
ASHEN REBIRTH (1/LONG REST)
WHEN YOU ARE REDUCED TO 0 HIT POINTS BUT NOT KILLED OUTRIGHT YOU CAN DROP TO 1 HIT POINT INSTEAD.
MOLTEN RETALIATION (IMPROVED)
THE FIRE DAMAGE INCREASES TO 2D6.
legendary: Creature must have taken fire damage willingly while wearing the armor
Requires Attunement
| Type | AC | STR Req. | Stealth Dis. |
|---|---|---|---|
| Heavy | 18 | 15 | Yes |
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