| +2 | Acrobatics |
| +1 | Animal Handling |
| +3 | Lore |
| -1 | Athletics |
| +4 | Deception |
| +3 | Insight |
| +1 | Intimidation |
| +5 | Investigation |
| +1 | Medicine |
| +3 | Nature |
| +3 | Perception |
| +2 | Performance |
| +4 | Persuasion |
| +3 | Piloting |
| +2 | Sleight of Hand |
| +2 | Stealth |
| +1 | Survival |
| +5 | Technology |
| -1 | Strength |
| +2 | Dexterity |
| +0 | Constitution |
| +5 | Intelligence |
| +3 | Wisdom |
| +2 | Charisma |
| Weapon | Attack | Damage | Type | Range | Ammo |
|---|---|---|---|---|---|
| Blaster Pistol | 1D20+4 | 1D6+2 | Energy | 50/200 | 16 |
Species for the character
Starship deployment associated with this character
The statblocks of your Weapons, armor and other important/magical equipment
Combat suits are seen all over the galaxy, and can be found for sale by almost any merchant who dealt in weapons and armor. Many such suits are used by military organizations, such as the Galactic Republic’s military, as well as by mercenaries, criminals, bounty hunters and even some Jedi. The suit itself offers decent protection from most types of attacks while maintaining maximum flexibility and minimum weight. However this armor is only recommended for light skirmishes.
A backpack stores 30 lb., not exceeding 1 cubic foot.
Power cells fuel blaster weapons that deal energy or ion damage. Additionally, power cells are used to energize certain tools. Weapons with this property are fueled by power cells, which must be loaded in order to fire the weapon. A power cell fuels a number of attacks equal to the weapon’s reload number.
The statblocks of your class features
Statblocks for companions, followers and other allies.
Statblocks for your spells.
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