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The Book of Many Things

Rewarded

Ability Scores:

Feat:

Skill Proficiencies: Insight, Persuasion

Tool Proficiency: One gaming set of your choice (such as playing cards or three-dragon ante cards)

Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set (matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp.

Languages: One of your choice

You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had.
Regardless, you left the daily miseries of your old life behind in favor of a life of adventure and excitement. Your old debts have been paid, responsibilities you thought inescapable are behind you, or you suddenly possess rare and unusual skills unknown to ordinary folk.

Features

  • Fortune's Favor
  • Your unexpected good fortune is reflected by a minor boon. You gain the Lucky, Magic Initiate, or Skilled feat (your choice). Your choice of feat reflects the transformation that changed your life. An encounter with a genie who gave you three wishes might have resulted in magical powers represented by Magic Initiate. If you paid off all your family debts with a fortuitous round of three-dragon ante, you might be Lucky instead. Alternatively, you could use the Skilled feat to reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life.

    Suggested Motivations

    Rewarded characters have varied histories, but they have one thing in common: they were down on their luck before their lives abruptly turned around. They might have given up all hope of a happier life, only to suddenly get a second chance. A rewarded character has often spent many years struggling to escape painful circumstances. Now, extricated from the (sometimes literal) prison that was their former life, they throw their cares to the wind and become adventurers.
    If your character’s life was changed by a Deck of Many Things, consider which card was responsible. Perhaps the Fates card undid a tragic mistake your character made in their youth. The Gem card could have wiped out debts incurred over a lifetime. Maybe the Sage card provided the advice needed to escape a hopeless situation, the Star card increased an ability score to its current value, or a Wish spell cast after drawing the Moon card transformed your character from a peddler to a fledgling sorcerer infused with magic and new knowledge and skills. If you’re making a character at higher than 1st level, magic items they have could have been granted by the Key or Sun card.
    Your character’s perspective on life has changed thanks to their new destiny. The Rewarded Personality Traits table suggests traits you might adopt for your character and cards from the Deck of Many Things that might have prompted this trait.

    Trait Table
    d6Personality Trait
    1A safe home is a foundation on which anything else can be built. (Key, Throne)
    2I was elevated to heights I could never otherwise attain, and I won’t waste my fortune. (Star, Sun)
    3I try to be a source of inspiration and joy to others. Life is never as bad as you think! (Euryale, Jester)
    4Courage and boldness can carry the day when all else fails. (Comet, Knight)
    5My good fortune means I can lift others up as well. (Gem, Moon)
    6Having the right answers is the first step to solving any problem, no matter how dire. (Fates, Sage)

     


    When you make your character, you may roll once on the Reward Trinkets table, instead of the trinkets table suggested in the Player's Handbook, for your starting character.
    Reward Trinkets Table
    d6Trinket
    1A perfumed silk scarf from an admirer
    2A crystal bead that glows like a candle in the dark
    3A letter of introduction and invitation from an influential person in a far-off city
    4A motto or symbol whose meaning eludes you, etched on a piece of your equipment
    5A crisp playing card that never seems to tear or soil, depicting the card that affected you
    6Half a medallion designed to be rejoined to its other half

     

    Created by

    tokranepo.

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