Remove these ads. Join the Worldbuilders Guild

Hearthbound Guardian

“A warm meal. A steady hand. A safe place to rest your head. These are the things I fight for—and the things I carry with me.” Wherever you travel, you bring with you the heart of the hearth. Whether it's a roaring campfire in the forest, a kettle bubbling over coals in a ruined outpost, or a pot of stew shared among strangers, you have a knack for making any place feel like home—even if only for a moment.   You can prepare a comforting meal for up to six people during a short or long rest, provided you have basic ingredients and cook’s utensils. Anyone who eats your meal gains a sense of emotional calm and resolve. At the DM’s discretion, those who partake in your cooking gain advantage on their next saving throw against being frightened or charmed before the end of their next long rest.   In towns or villages, your reputation as a traveling cook and comfort-bringer often precedes you. Locals are more inclined to offer basic supplies, share stories, or grant a safe place to sleep—especially if you offer to cook in return.

Skill Proficiencies Survival
Tool Proficiencies Tinker’s Tools, Cook’s Utensils
Equipment
  • A cast iron skillet from your grandmother
  • A bundle of well-worn recipes
  • A polished kettle helmet with a faint dent from "the stewpot incident"

Features

Soup for the Soul   Wherever you go, you can prepare a hearty meal from even meager ingredients. When you cook for others during a short or long rest, your companions gain advantage on their next saving throw against fear or charm effects—your food reminds them of home.


Created by

tr0llbait.

Statblock Type

Background

Link/Embed