2-level Conjuration
As an action, you pull out a bottle of alcohol, such as wine or beer, and hurl it at a point on the ground within 30 feet. On impact the bottle explodes and the area in a 10-foot radius around the point is filled with alcoholic fog. When a creature enters this area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. On a failed save the creature becomes incapacitated as the fumes make the target drunk. On subsequent turns the creature can repeat the save at the beginning of each of its turns so, ending the effect on a success. Creatures are affected even if they hold their breath. The fog spreads around corners. It persists for 1 minute and then disappears or until a strong wind disperses the fog, ending the effect.