1-level Conjuration
You create a small rumble beneath a creature’s feet, causing six spears made of rock, metal, or crystal to quickly protrude from the ground to skewer the target. Choose a creature within range that is size Large or smaller. The creature must make a Strength saving throw against your spell save DC. On a fail, the target takes 1d10 piercing damage and is restrained. On a success, the creature takes half damage and is not restrained. The creature can use its action to repeat the saving throw, ending the spell on a success. If the creature fails the saving throw, the creature takes an additional 1d10 piercing damage and remains restrained.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d10 for each slot level above 2nd