5-level Transmutation
The user weaves a hand sign before slamming their hand into the ground to create a fissure in the earth. The fissure can be caused anywhere within 30 feet of you, and us formed in a linear style that is 60 feet long, 20 feet wide, and 20 feet deep. All creatures caught in the fissure’s range must make a Dexterity saving throw against your spell save DC or fall into the fissure and take 4d8 bludgeoning damage on a failed save as the target falls into the fissure. On a successful save, the target is able to dodge the fissure. The wall of the fissure nearly flat with only narrow footholds, small rock outcroppings, or mangled roots to support someone climbing. Creatures attempting to climb out of the fissure must make a Athletics check against your spell save DC to climb the side of the wall. Creatures who have natural climbing speeds make this check with advantage. Creatures who are still in the fissure when it closes just make another Dexterity saving throw, taking 4d8 bludgeoning damage on a failed save and half as much on a success as they are pushed out of the closing fissure.