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Blacklight - Evocation [Darkness]
LevelDarkness 3, Sor/Wiz 3
Components V S M
XP Cost
Casting Time1 standard action
RangeClose (25 ft. + 5 ft./2 levels)
TargetA 20-ft.-radius emanation centered on a creature, object, or point in space
Duration1 round/level (D)
Saving ThrowWill negates or none (object)
Spell ResistanceYes or no (object)
Description
The caster creates an area of total darkness. The darkness is impenetrable to normal vision and darkvision, but the caster can see normally within the blacklit area. Creatures outside the spell’s area, even the caster, cannot see through it.

The spell can be cast on a point in space, but the effect is stationary when cast on a mobile object. A character can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance.

Blacklight counters or dispels any light spell of equal or lower level. The 3rd-level cleric spell
Animate Objects - Transmutation
LevelChaos 6, Clr 6
Components V S
XP Cost0
Casting Time1 action
RangeMedium (100 ft. + 10 ft./level)
TargetObjects or matter, 1 cu. ft./level
Duration1 round/level
Saving Thrownone
Spell Resistanceno
Description
The character imbues inanimate objects with mobility and a semblance of life. The animated object, or objects, then attack whomever or whatever the character initially designates. The animated object can be of any nonmagical material. The character can also animate masses of raw matter as long as the volume of material does not exceed 1 cubic foot per caster level.

The spell cannot animate objects carried or worn by a creature.
daylight counters or dispels blacklight.

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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