Way of the Long Death | Class Features | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Way of the Long Death


Hit Points

Hit Dice: d8 per Way of the Long Death level
Hit Points at first Level: See Monk
Hit Points at Higher Levels: See Monk

Proficiences

Armor: See Monk
Weapons: See Monk
Tools: See Monk
Saving Throws: See Monk
Skills: See Monk

Subclass Options

Touch of Death

Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from a nother creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).  

Hour of Reaping

At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.  

Mastery of Death

Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.  

Touch of the Long Death

Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.


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Class Features

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