War Domain | Class Features | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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War Domain


Hit Points

Hit Dice: d8 per War Domain level
Hit Points at first Level: See Cleric
Hit Points at Higher Levels: See Cleric

Proficiences

Armor: See Cleric
Weapons: See Cleric
Tools: See Cleric
Saving Throws: See Cleric
Skills: See Cleric

Subclass Options

War Domain

Cleric Level Spells
1stDivine Favor, Shield of Faith
3rdMagic Weapon, Spiritual Weapon
5thCrusader's Mantle, Spirit Guardians
7thFreedom of Movement, Stoneskin
9thFlame Strike, Hold Monster
 

Bonus Proficiencies

At 1st level, you gain proficiency with martial weapons and heavy armor.  

War Priest

From 1st level, when you use the Attack action, you can make one weapon attack as a bonus action.   You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.  

Channel Divinity: Guided Strike

Starting at 2nd level, when you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.  

Channel Divinity: War God's Blessing

At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.


Created by

Jester-117.

Statblock Type

Class Features

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