| Name | Jaroslav |
| Age | 250 |
| Gender | |
| Race | DOMOVOI |
| Class | SHA'IR |
| Height | |
| Weight | |
| Skin | |
| Eyes | |
| Hair |
| Level | 5 |
| Experience | 19968 |
| Fav. Hand | Right |
| Origin | |
| Alignment | Chaotic Good |
| Faith | |
| Fav. Class | |
| Background | |
| Carry Capacity | 0 |
| Current Carry Weight | 0 |
| basic | temporary | |||
| STR | 9 | -1 | - | - |
| DEX | 15 | +2 | - | - |
| CON | 18 | +4 | - | - |
| INT | 20 | +5 | - | - |
| WIS | 20 | +5 | - | - |
| CHA | 24 | +7 | 28 | +9 |
| HP | 60 of 60 |
| HP temp | of |
| AC | 15 |
| AC flat footed | |
| AC touch | |
| Conditions | |
| Initiative | + |
| Hit Dice | d |
| Base Attack Bonus | 3 |
| Walking | 20 |
| Loaded | |
| Running | |
| Travel | |
| Forced March | |
| Flying | |
| Swimming | |
| Climbing |
| Fortitude | +5 ( CON ) |
| Reflex | +6 ( DEX ) |
| Willpower | +12 ( WIS ) |
| Name | Fire Hat | |||||
|---|---|---|---|---|---|---|
| Type | AC | Max Dex Bonus | Check Penalty | Spell Failure | Speed | Weight |
| % | ||||||
| Specials | Pull a pin to spill alchemist's fire on yourself | |||||
| SL 0 | SL 1 | SL 2 | SL 3 | SL 4 | SL 5 | SL 6 | SL 7 | SL 8 | SL 9 | |
|---|---|---|---|---|---|---|---|---|---|---|
| known | 7 | 5 | 3 | |||||||
| per day | 5 | 5 | 5 | 3 |
Automatic Languages: Common, Ignan, Sylvan. Bonus Languages: Dwarven, Giant, Gnome, Goblin, Halfling.
https://srd.dndtools.org/srd/races/racesFrost.html#domovoi
Rapscallion - In addition to your Charisma modifier, add your Intelligence modifier on all Bluff checks.
At will - produce flame, pyrotechnics (smoke cloud only, DC 15 3/day - flaming sphere (DC 15). Caster level 3rd; save DC 10 + domovoi's Cha modifier + spell level
SYNERGIES
Valric - truthsayer guy - true speak is class skill
Elemental Protection: At 5th level, a sha'ir gains resistance to acid 2, cold 2, electricity 2, and fire 2. He also gains damage reduction 2/- against attacks made by any creature with the air, earth, fire, or water subtype. The resistance increases to 4 against the energy type to which his gen is immune (see below), and the damage reduction increases to 4/- against attacks made by creatures of his gen's elemental subtype. He also gains a +2 bonus on all saves against acid-, cold-, electricity-, and fire-based attacks, and this bonus increases to +4 against attacks that deal the energy damage to which his gen is immune.
| Skill Name | Base Attr | Bonus |
|---|---|---|
| Appraise | INT | +5 |
| Autohypnosis | WIS | +5 |
| Balance | DEX | +6 |
| Bluff | CHA | +24 |
| Climb | STR | -1 |
| Concentration | CON | +8 |
| Craft: | INT | +9 |
| Craft: | INT | +5 |
| Craft: | INT | +5 |
| Decipher Script | INT | +9 |
| Diplomacy | CHA | +23 |
| Disable Device | INT | +5 |
| Disguise | CHA | +9 |
| Escape Artist | DEX | +8 |
| Forgery | INT | +5 |
| Gather Information | CHA | +9 |
| Handle Animal | CHA | +9 |
| Heal | WIS | +5 |
| Hide | DEX | +9 |
| Intimidate | CHA | +13 |
| Jump | STR | +4 |
| Knowledge: arcana | INT | +14 |
| Knowledge: the planes | INT | +11 |
| Knowledge: | INT | +5 |
| Knowledge: | INT | +5 |
| Knowledge: | INT | +5 |
| Listen | WIS | +14 |
| Move Silently | DEX | +7 |
| Open Lock | DEX | +2 |
| Perform: | CHA | +9 |
| Perform: | CHA | +9 |
| Perform: | CHA | +9 |
| Profession: | WIS | +10 |
| Profession: | WIS | +5 |
| Psicraft | INT | +5 |
| Ride | DEX | +2 |
| Search | INT | +5 |
| Sense Motive | WIS | +17 |
| Sleight of Hand | DEX | +8 |
| Spellcraft | INT | +16 |
| Spot | WIS | +14 |
| Survival | WIS | +5 |
| Swim | STR | -1 |
| Tumble | DEX | +6 |
| Use Magic Device | CHA | +9 |
| Use Psionic Device | CHA | +9 |
| Use Rope | DEX | +6 |
| True Speak | INT | +5 |
The statblocks of your features
[color:#8552d7]Rapscallion - In addition to your Charisma modifier]
[color:#8552d7]Negotiator - +2 bonus to Diplomacy & Sense Motive checks]
[color:#8552d7]At will - produce flame]
Sociable Personality - You may reroll any Diplomacy or Gather Information checks. You must take the result of the reroll]
Commander - You are a natural leader]
Smatterings -You have a talent for acquiring languages - at least enough of each one to get by.
You can learn enough of a language to ask and understand simple questions]
Once a week - role charisma against another characters sense motive to try to bind them into a verbal contract
3 of 70
]The statblocks of your proficiencies
Statblocks for your spells.
| Sidebar Time | Score |
|---|---|
| Awesomeness | 10 |
| Useability | 10 |
| Aesthetics | 10 |
| Sidebar Time | Score |
|---|---|
| Awesomeness | 10 |
| Useability | 10 |
| Aesthetics | 10 |
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