Daze | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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SRD

Daze

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.


Enchantment \ Compulsion \ Mind-Affecting

Casting time: 1 standard action - Components V, S, M (a pinch of wool or similar substance)
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round
Effect: Saving Throw Will negates; Spell Resistance yes
Targets: one humanoid creature of 4 HD or less

Description

Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute. Dazed Condition: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

When augmented

Daze, Mass School enchantment (compulsion) [mind-affecting]; Level bard 4, inquisitor 4, psychic 3, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4   CASTING   Components V, S   EFFECT   Range medium (100 ft. + 10 ft./level) Targets one or more humanoid creatures, no two of which may be more than 30 ft. apart   DESCRIPTION   This spell functions as daze, except as noted above.

Created by

JMTyranny.

System

Pathfinder 1e

Statblock Type

Spell

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