Build and run your Cypher System campaign on World Anvil!

START NOW

Oliver Lawson in Cypher System

"Oliver Lawson is a Stout Protector who Manifests the Mountain."

Tier
4
Effort
3
EXP
0
Might
24
Pool
12
Edge
3
Speed
14
Pool
11
Edge
1
Intellect
14
Pool
14
Edge
1
Skills
  • Danger Sense/T
  • Area of Knowledge-Engineering/T
  • Physical Skills-Running, Swimming/S
  • Experienced in Armor/T
  • Magic-All Use (hindered)-3/I
  • Physical Activities/S
  • Breaking inanimate objects /T
Attacks
ease a task- +3 once per day (unused)
damage proof- ignore the first damage you would take, once per day.(must be given by Jeb) (used)
Damage Tracking
Armour
3
Speed Cost
2
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
1 Coins
axe(medium), machete(medium), sledgehammer(heavy), shotgun(6+20), flashlight, bag of heavy tools, sheepskin-lined coat, lucky medal from serving in the war(given to the Curator in exchange for the green eyesight), leather gloves, 50 foot of rope, 1 moderate, thermos, carbide lantern, one refill 10 cans, 32.00
Cyphers (max: )
 CypherLvl
Mud Doll (Angel) 4
 Level: 1d6
Form: Doll made of red clay, sticks, and
fabric in the shape of an angel
Use: Wake the doll by reciting a prayer
or poem over it, then smash it near a
living creature that you wish to heal. The
cypher restores their Might Pool to full (or
restores them to full health if they’re an
NPC).
Danger Bone 6
 Level: 1d6 + 3
Form: Leg bone from a large animal, such as
a deer, goat, or bear, that’s carved with a
series of crude holes
Use: When you are in danger or seek
assistance, blow into the bone and it will
play a tune that your designated allies can
hear and understand, no matter how close
or far they are from you. No one else can
hear the tune.
Mental Protection Bracelet
 Protects from Intellect damage 3 times.
Special Abilities
AbilityTypeCostPool
Slow Bleed Action2
You make a powerful and precise strike that inflicts additional damage later. On your next turn, the target of this attack takes an additional 3 points of damage (ignores Armor). The target can prevent this additional damage by making a recovery roll, using any ability that heals it, or using its action to attend to the injury. In addition to the normal options for using Effort, you can choose to use Effort to increase this ability’s duration by one round.
Successive Attack Enabler0
If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks.
Danger Sense Enabler1
Your initiative task is eased. You pay the cost each time the ability is used.
Experienced in Armor Enabler0
The cost reduction from your Practiced in Armor ability improves. You now reduce the Speed cost by 2.
Parting Shot Enabler0
If a creature you attacked on your last turn with a melee attack uses its action to move out of immediate range, you gain an action to attack the creature as a parting blow, even if you have already taken a turn in the round
Unmovable Enabler3
You avoid being knocked down, pushed back, or moved against your will as long as you are upright and able to take actions. Enabler.
Like a Rock Enabler0
You gain 6 points to your Might Pool.
Resist the Elements Enabler0
You resist heat, cold, and similar extremes. You gain +2 to Armor against ambient damage or other damage that would normally ignore Armor. Enabler.
Living Wall Enabler3
You specify a confined area—such as an open doorway, a hallway, or a space between two trees—where you stand. For the next ten minutes, if anyone attempts to enter or pass through that area and you don’t wish it, you make an automatic attack against them. If you hit, not only do you inflict damage, but they must also stop their movement. Enabler
Crushing Blow Action2
When you use a bashing or bladed weapon in both hands and apply Effort on the attack, you get a free level of Effort on the damage. (If fighting unarmed, this attack is made with both fists or both feet together.) Action.
Amazing Effort Enabler0
When you apply at least one level of Effort to a noncombat task, you get a free level of Effort on that task. When you choose this ability, decide if it applies to Might Effort.
Quick Kill Action2
You know how to kill with speed. When you hit with a melee or ranged attack, you deal 4 additional points of damage. You can’t make this attack in two consecutive rounds.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 4 + 0
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours
Notes
$2.00
<span class="line-spacer d-block"> </span>

 

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems