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Minor Pyromancy in Dungeons & Dragons 5e

Elementara

Minor Pyromancy

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: 30 feet
Components: S
Duration: Instantaneous/8 hours
You call on your pyromancy to invoke a minor effect. Choose one of the following effects to cause within range:
  • You instantly light or snuff out a small flame, such as a candle, a torch, or a small campfire.
  • You cause a flickering, harmless flame to light in your hand for the next 8 hours, providing bright light in a 20-foot radius and dim light for an additional 20 feet. You can dismiss the light as a bonus action.
  • You cause an existing flame to grow or diminish in size for the next hour, causing its area of bright and dim light to double or halve. Or, you cause it to move up to 10 feet in any direction, provided there is a flammable object to move to.
  • You warm up to 1 cubic foot of nonliving material for 1 hour, or cook a small piece of food that you touch.
  • You grant yourself, as well as up to six other willing creatures you can see within range, immunity to the effects of extreme heat for the next 8 hours.
  • You manipulate fire in some other small way, to a degree similar to the options above. The GM has the final say when determining what effects you can cause.
If you cast this spell multiple times, you can have up to two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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