Centaur | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Centaur

Centaurs are large semi-equine people native to the Hellian Isles. However, in the time since the Lexians' rise to power in Roomany, they have been driven out from their homeland. Centaurs now wander in scattered tribes across the Ravenholm Marshes and Wolfmark Plains of Thedehame and the Beastlands in Eastridge. As a whole, centaurs are generally less concerned about clothing and modesty than other humanoids, and prefer to proudly brandish symbolic tattoos across their human torsos.
ability score increase: Your Strength and Constitution scores each increase by 2, and your Wisdom score increases by 1
age: Centaurs reach physical maturity at around 6 years of age, but are not considered adults until they reach the age of 12. Centaurs generally don't live longer than 50 years.
Size: Large
speed: Your walking speed is 50 ft.
Languages: You can speak Hellian and one other language of your choice.
race features:

Creature Type. You have two creature types: Monstrosity and Humanoid. You can be affected by a game effect if it works on either of your creature types.

Large Build. Your Strength and Constitution scores can each be increased to a maximum of 22 without assistance from magic items. Being Large also comes with some inherent advantages and disadvantages, which will become clear in play.

Small Arms. For the sake of handling oversized weapons, you are considered Medium.

Equine Hardiness. You have advantage on saving throws that you make to resist the effects of a Forced March.

Wilderness Nomad. You have proficiency in two of the following skills of your choice: Animal Handling, Nature, Medicine, Perception, or Survival

Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Hooves. You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Centaurs range in height from just under 7 feet to well over 8 feet tall, and weigh an average of 1,000 to 1,500 pounds. Their horse half is covered in a coat of short fur - often white, grey, or brown. Their human half usually has tan skin and dark, curly hair. A centaur's eye color is typically green, hazel, or brown.

Created by

norselyqueer.

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