Scribe Uriah Liebermann | Fallout RPG Character Sheet | Fallout RPG | Statblocks & Sheets | World Anvil

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nameScribe Uriah Liebermann
level2
xp earned0
xp to next level0
originBrotherhood Outcast (Ex-Scribe)
Attributes
strength
6
perception
7
endurance
6
charisma
4
intelligence
9
agility
4
luck
4
luck points
4
2d20 3d20 4d20 5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name TAG Attr Rank
Athletics STR 0 6
Barter CHA 0 4
Big Guns END 0 6
Energy Weapons PER 3 10
Explosives PER 0 7
Lockpick PER 0 7
Medicine INT 3 12
Melee Weapons STR 2 8
Pilot PER 3 10
Name TAG Attr Rank
Repair INT 4 13
Science INT 3 12
Small Guns AGI 3 7
Sneak AGI 0 4
Speech CHA 0 4
Survival END 3 9
Throwing AGI 2 6
Unarmed STR 2 8
Combat
melee dmg
-
defense
1
initiative
11
health
11 / 11
poison dr
Protection
Location Phys. DR En. DR Rad. DR HP
Head (1-2)
Torso (3-8) 1 2 2
Left Arm (9-11) 1 2 2
Right Arm (12-14) 1 2 2
Left Leg (15-17) 1 2 2
Right Leg (18-20) 1 2 2
Weapons
Name TAG Type Dmg Ammo Type Range Rate
Laser Pistol Energy Weapons 4d6 Fusion Cell C 2
  Effects Piercing 1 Qualities Close Quarters Weight 4
Sword Melee Weapons 4d6 -
  Effects Piercing 1 Qualities Parry Weight 3
Ammo
Caliber Type Count
Fusion Cells Physical 21
Perks & Traits
Perk Rank
The Chain That Breaks Trait
You believe your superiors in the Brotherhood lack a vision beyond acquiring pre-War technology and that your strength as a member of this fraternity of military descendants gives you a duty to help others and pursue different goals than the dogma of the Brotherhood leadership dictates.   You gain one additional Tag skill, which must be one of Energy Weapons, Science, or Repair.   You gain an additional 1d20 junk (see Fallout: The Roleplaying Game Core Rulebook, p.200) and can spend 1 AP up to 3 times for 1 Uncommon material per AP spent. You can make one additional roll on the loot table without having to spend AP.
Perk Rank
Robot Wrangler 1/1
You choose to travel the wilderness with robotic company. You have a robot companion that serves as a friend and ally in the hazards of the wasteland. You gain an allied NPC creature that follows your commands (Fallout: The Roleplaying Game Core Rulebook, p.338). They cannot recover from injuries or heal health points without receiving repairs (see Fallout: The Roleplaying Game Core Rulebook, Chapter Two: Combat, Healing Robots, p.34), but do not require food or beverages nor can they gain benefit from consuming them or using chems.   Options for robot companions for this perk can be found in Chapter 3: Companions and Automatrons, p.62. If your robot is destroyed, you either attempt to repair it, find or purchase a new one before the next adventure, or you may trade this perk for a different one after this quest.
Gun Nut 1/4
You can modify small guns and heavy weapons with weapon mods. Each rank in this perk unlocks an additional rank of weapon mods: rank 1 unlocks rank 1 mods, rank 2 unlocks rank 2 mods, etc.
Gear
Item Weight
Brotherhood Scribe's Armor 4
Lab Coat 2
Item Weight
Multitool 1
Pip-Boy
Fixin' Things .1
First Aid Kit 4
Stimpak .1
Mentats .1

caps 100

carry weight 18 / 210

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Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31

Created by

Azryel.

System

Fallout RPG

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