Mjolnir | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Mjolnir

Wondrous Item

Legendary Require at least 24 Strength Requires Attunement

  • You gain a +3 bonus to attack and damage rolls made with this magic weapon.
  • It has the thrown property with a normal range of 20 feet and a long range of 60 feet. Immediately after the ranged attack or at your command, the weapon flies back to your hand.
  • When you hit an enemy, whether melee or ranged, it deals 2d8 bludgeoning damage and 1d8 thunder damage.
  • Mjolnir has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it (Save DC 18):
  1. Thunderous Smite (1 charge)
  2. Shatter (2 charges)
  3. Lightning Bolt (3 charges)
  4. Call Lightning (4 charges)
  5. Destructive Wave (5 charges)
  • Mjolnir regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, Mjolnir disappears forever.

When the famous dwarven brother Brock and Sindri were challenged by Loki to prove their skill in smithing against the Sons of Ivaldi, they forged three great artifacts, the last and most powerful of which was the mighty warhammer Mjolnir, specifically designed for
the god Thor. The wielder of Mjolnir becomes the Champion of the god Thor and automatically gains proficiency in Athletics and in the use of warhammers.

Type Damage Damage Range
Martial Melee 2d8 bludgeoning / 1d8 thunder Bludgeoning 20/60ft



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nikomeg1.

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Item

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