Sir POSH | Fallout RPG Character Sheet | Fallout RPG | Statblocks & Sheets | World Anvil

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nameSir POSH
level8
xp earned0
xp to next levelmilestone
originEyebot
Attributes
strength
4
perception
7
endurance
5
charisma
9
intelligence
9
agility
4
luck
7
luck points
7
2d20 3d20 4d20 5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name TAG Attr Rank
Athletics STR 0 4
Barter CHA 3 12
Big Guns END 0 5
Energy Weapons PER 3 10
Explosives PER 0 7
Lockpick PER 0 7
Medicine INT 4 13
Melee Weapons STR 0 4
Pilot PER 3 10
Name TAG Attr Rank
Repair INT 5 14
Science INT 6 15
Small Guns AGI 0 4
Sneak AGI 3 7
Speech CHA 6 15
Survival END 4 9
Throwing AGI 0 4
Unarmed STR 0 4
Combat
melee dmg
-
defense
1
initiative
11
health
14 / 14
poison dr
+1 Def
Protection
Location Phys. DR En. DR Rad. DR HP
Head (1-2) 2+2+2 2+2
Torso (3-8) 2+2+2 2+2
Left Arm (9-11) 2+2+2 2+2
Right Arm (12-14) - -
Left Leg (15-17) - -
Right Leg (18-20) 2+1+2 2+1
Weapons
Name TAG Type Dmg Ammo Type Range Rate
Holo-Repair Tool Energy Weapons 4+2 5 C 2
  Effects Persistent Qualities Inaccurate Weight -
Laser Gun Energy Weapons 4+2+2+1 Fusion Cell M 2+1-1 [2]
  Effects Piercing, Stun, Qualities Accurate,Reroll Hit.Loc Weight 4+1+2 [7]
Ammo
Caliber Type Count
Fusion Cell Physical 60
Perks & Traits
Perk Rank
Intense Training (Charisma) 1
Increase any one S.P.E.C.I.A.L attribute by 1 rank. As usual, your S.P.E.C.I.A.L attributes cannot be increased beyond 10 using this method. Each time you take this perk, the level requirement increases by 2.
Cautious Nature 1
May reroll 1d20 for free after purchasing a die with AP
Skilled 1
Add +1 rank to two skills or add +2 ranks to one skill. No skill may have more than 6 ranks. Each time you take this perk, the level requirement increases by 3
Robotics Expert Spec
Can reprogram robots to fulfil a different function or alter their behavior at the discretion of the GM. Due to contact with the artifact, this Perk functions at its third rank rather than its first, but may have unintended consequences during use, (increase complication range by 3 with special effects).
Tag! (Medicine) 1
You may select one additional Tag skill. Increase the skill’s rank by 2, to a maximum of 6, and mark it as a Tag skill, allowing you to roll a critical success with a d20 result equal or under the skill’s rank.
Science! 1/3
You can modify energy weapons with weapon mods, and you can also craft certain advanced armor mods. Each rank in this perk unlocks an additional rank of mods: rank 1 unlocks rank 1 mods, rank 2 unlocks rank 2 mods, etc. Each time you take this perk, the level requirement increases by 4.
Modified Eyebot Trait
•You have advanced sensor modules, +2 to base perception due to facial recognition sensors •You are small increasing Defense by +1 •Your attachment is: Holo-Repair Tool (Tag Repair) can receive/send radio signals and broadcast •You are Able to produce sounds out to long range •You hover above the ground, avoiding diff terrain •Your base Carrying Capacity is 100Lbs and only increases with armor or items
ED-E 1
You are accompanied by a trusty and loyal reprogrammed eyebot, which serves as an ally and company. The eyebot has the profile shown below and is treated as an allied NPC creature under your command (CRB p.338). If your eyebot is slain, then you either find a new eyebot before the next adventure, or you may trade this perk for a different one after this adventure. https://docs.google.com/document/d/10QATC4V21LzXXwh12J9abWjZDDia8yRaRhF7aPPAa2s/edit
Scrapper 1/2
When you scrap an item, you can salvage uncommon component materials as well as common ones (see p.208). At rank 2, you can also salvage rare materials. Each time you take this perk, the level requirement increases by 5
Perk Rank
Multi-Tool Item
Multi-Tool Reduce the difficulty of Repair tests by 1 (minimum 0)
Formal Hat Item
Re-roll a single d20 on a CHA check once per scene
Hacking Module mod1
Reduce the Difficulty of Science checks to hack into a computer by 1 (min 0)
Resistance Field mod2
Allies within Close range receive +2 Physical damage resistance
Sensor Array mod3
Re-roll 1d20 on all PER tests. May attempt PER tests to detect things which cannot normally be detected by the naked eye such as radiation
Actuated Frame (Thrusters) Armor
The robot may make both a Move minor action and a Sprint major action in the same turn.
Voltaic Frame (Optics, Main Body, Arm) Armor
Any of the robot’s attacks which deal energy damage inflict +1 DC if the robot is fitted with any voltaic frame armor. This bonus increases by +1 DC for every two additional locations fitted with Voltaic Frame (so +2 DC for 3 pieces, or +3 DC for 5 or more pieces)
Doctor’s Bag & First Aid Kit Item
* Reduce the difficulty of Medicine tests by 1 (minimum 0), When providing long-term care, allows care of up to 2 additional patients. *Heal +2 HP upon succeeding at the First Aid action
Lantern & Flashlight Item
*Generates bright light within Close range and dim light within Medium range *Generates bright light in a single zone within Medium range; the user may choose which zone is illuminated
Gear
Item Weight
Formal Hat
1 Cigarrete
Multi-Tool
11x pre-war bills
Fusion Cells
Hacking Module (Installed)
Voltaic Frame x 3 (Installed)
Actuated Frame x 1 (Installed)
Sensor Array (Installed)
Resistance Field (Installed)
Beam Focuser 1
Boosted Capacitor -
Item Weight

caps 0

carry weight 5 / 100

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Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31

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felivans.

System

Fallout RPG

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