Cyclops | Advanced Dungeons and Dragons 2e Monster Statblock | Dungeons & Dragons 2e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild
Cyclops - XP Value: 4,000
General
Creature TypeFey Giant
Climate/TerrainTemperate/Hills and Mountains, Faerie
FrequencyVery Rare or Rare in Faerie
OrganizationClan
Activity CycleAny
DietOmnivore
IntelligenceLow (5-7)
TreasureC
AlignmentChaotic Evil
Number Appearing 1d4
SizeHuge (20' Tall)
Combat
Armor Class (AC)2/18
Movement15
Hit Dice13 13d8
THAC0/BaB7/+13
Number of Attacks1
Damage per Attack 6d6
Special AttacksHurl Boulders
Special DefensesNil
Magic ResistanceNil
Psi ResistanceNil
Initiative+0
Description
A diminutive relative of true giants, cyclops are single-eyed giants that live alone or in small bands.

The typical cyclops weighs around 350 pounds and stands 7½ feet tall. A single large, red eye domaintes the center of its forehead. The creatures lack hair on their head but a crown of sharp horns encircles their head, just above their singular eye. Its skin tone varies from ruddy brown to muddy yellow, and its voice is rough and sharp. Cyclops commonly dress in ragged animal hides and sandals. They smell of equal parts dirt and dung.

Combat: Cyclops are armed with either a club or bardiche. Each will also carry a heavy hurling spear (1d6 damage). They never wear armor or use shields, for their tough hides give them ample protection from most attacks.

Cyclops do not bother with strategy or tactics in combat. If their opponents are out of reach, they use slings or hurl heavy spears. They hurl boulders, inflicting 4d10 damage on a hit. Since the singly eye of the cyclops gives them poor depth perception, they suffer a -2 penalty to all missile attack rolls, but not to damage. If the opponents are close, the cyclops rush in to fight with their clubs or bardiches.

Habitat/Society: The single-eyed humanoids shy away from organized settlements. If left alone, they tend to leave armed groups alone, though they are not above attacking a much weaker force if they stumble across one. Cyclops have no regard for any form of life other than themselves. Captives are either enslaved or eaten. This doesn't happen very often, since cyclops tend to live in remote rocky places. They rarely wander more than 10 miles from their caves.

Being poor hunters, most cyclops clans keep small herds of goats or sheep. Some clans are nomadic, while others stay put in their caves. Each spring, regional clans meet to exchange goods and slaves and to select mates. On rare occasions a charismatic cyclops will arise and bring together several clans to form a wandering tribe. The alrgest known tribe numbered around 80 fighting cyclops. Such a band will aggressively rtaid outlying areas with a boldness uncommon in a single clan. All group decisions are made by the strongest and toughest cyclops in the group, usually through intimidation. This in turn leads to brawls and fist fights. There are no rules in such fights, and they can lead to permanent injury or death for the loser.

A cyclops cave is sealed with boulders and there is but one entrance. Inside, if size permits, there will be wooden pens to house both animals and slaves. The pens always have rooves of either wooden bars or the natural cave ceiling.

At night, a large boulder or stout wooden gate it placed at the entrance of the cave to protect the cyclops from predators. There are no interior fire pits, since cyclops use fire infrequently, and then only outside their lairs. Any cyclops treasure will be kept in a sack in the cave.

Ecology: Cyclops can survive on almost any animal or plant diet. They enjoy meat of all sorts and prize it above vegetable foods. While they live off the land, they do not live with it. They have absolutely no sanitary practices, and rarely even cook their meals. They take no care to preserve their environment while hunting, and are considered to be one of the easiest creatures of their size to track.

The life of a cyclops is hazardous, and gence they have a short life expectancy. Besides human adventurers, there are many predators, such as tigers, giants, wyverns, and trolls, that are not above attacking a small group of these giants. Howver, shield dwarves actually go out of their way to hunt cyclops, receiving the dwarven bonuses against giants.

Created by

snakekeeper7.

Link/Embed