General | |
---|---|
Creature Type | Fey |
Climate/Terrain | Temperate Plains (Plane of Faerie) |
Frequency | Rare |
Organization | Pack |
Activity Cycle | Any |
Diet | Omnivorous |
Intelligence | Average (8-10) |
Treasure | (C) |
Alignment | Lawful Good |
Number Appearing | 4d4 |
Size | Medium (4' long) |
Combat | |
---|---|
Armor Class (AC) | 5/15 |
Movement | 12 |
Hit Dice | 4 4d8 |
THAC0/BaB | 17/+3 |
Number of Attacks | 1 |
Damage per Attack | 1d6 |
Special Attacks | From the rear 75% of the time |
Special Defenses | Teleportation |
Magic Resistance | Nil |
Psi Resistance | Nil |
Initiative | +0 |
Description |
---|
Blink dogs are yellowish brown canines which are stockier and more muscular than other wild dogs. They are intelligent and employ a limited form of teleportation when they hunt. A blink dog attack is well organized. They will blink to and fro without any obvious pattern, using their powers to position themselves for an attack. Fully 75% of the time they are able to attack their targets from the rear. A dog will teleport on a roll of 7 or better on a 12-sided die. To determine where the dog appears, roll a 12-sided die: 1 = in front of opponent, 2 = shielded (or left) front flank, 3 = unshielded (or right) front flank, 4-12 = behind. When blinking, the dog will appear from 1 to 3 feet from its opponent and will immediately be able to attack. Blinking is an innate power and the animal will never appear inside a space occupied by a solid object. If seriously threatened, the entire pack will blink out and not return. Blink dogs are intelligent, and communicate in a complex language of barks, yaps, whines, and growls. They inhabit open plains and avoid human haunts. A lair will contain 3-12 (3d4) pups 50% of the time (1-2 hit dice, 1-2/1-3 hit points damage/attack). These puppies can be trained and are worth between 1,000 to 2,000 gold pieces. |