Old Growth | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Aeons

Old Growth

9-level Transmutation

Casting Time: 24 hours
Range/Area: 1 mile
Components: V, S, M
Materials: a leaf or mushroom frozen in amber, which the spell consumes
Duration: Instantaneous
You raise your arms and cause plantlife to erupt from the ground within a 500-foot radius around a point you can see within range.   Any structure in contact with the ground when you cast this spell takes 250 piercing damage as ancient roots expand into its foundations and branches push through its walls. If this spell reduces a structure to 0 hit points, the structure collapses harmlessly into rubble. Creatures within a collapsing structure suffer no damage, as growing vegetation within the building deflects falling debris or suspends it above them.   Any surviving structure or natural terrain within the area (such as a cliff) becomes choked with vines, ferns, and other plant life that cover its surface, which makes it easily climbable.   Massive, ancient vegetation (such as trees or mushrooms) erupts from the ground within range. Each ancient plant has a trunk radius of 1d4 * 5 feet and a height of 2d6 * 25 feet, and must sit at least 30 feet away from any other ancient plant. The spread of ancient roots and thick vegetation in a 30-foot-radius around each ancient plant makes that area difficult terrain, and dim light shrouds the space between their overlapping canopies.   The smaller plants within the area are always under the enriching effects of the plant growth spell, yielding twice as much food when harvested or foraged.   Pollutants, hallowed ground, and desecrated ground within the chosen area are instantly cleansed. Beasts, plants, druids, and fey within the area have advantage on ability checks and saving throws while within the spell’s area.   Spells that you cast that create a hallowed or blessed area, such as druid grove or relinquish to natureAEONS require no material components when cast within this spell’s area, and spells you cast that summon creatures require no material components and conjure one additional creature of the same type when cast within the affected area.
Available for: Druid

Created by

That.One.Guy.

Statblock Type

Spell

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