General | |
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Creature Type | Animal |
Climate/Terrain | Any Land |
Frequency | Uncommon |
Organization | Pack |
Activity Cycle | Night/Any |
Diet | Carnivore |
Intelligence | Average to High (8-14) |
Treasure | M, O, Z (in lair) |
Alignment | Neutral Evil |
Number Appearing | 1d12 ( 1d30 in lair) |
Size | Medium (7') |
Combat | |
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Armor Class (AC) | 6/14 |
Movement | 2, Fl 18 (A) |
Hit Dice | 2+2 2d8+2 |
THAC0/BaB | 19/+1 |
Number of Attacks | 4 |
Damage per Attack | 1d4 / 1d2 / 1d2 / 1d6 or 3d4 |
Special Attacks | NIl |
Special Defenses | Nil |
Magic Resistance | Nil |
Psi Resistance | Nil |
Initiative | +0 |
Description |
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This species, know as dragazhar, is named after the adventurer who first domesticated one, long ago. Nocturnal on the surface, it is active anytime in the gloom of the underworld. It eats carrion if it must, but usually hunts small beasts. Desperate dragazhar are known to attack livestock, drow, or humans. Night hunters swoop down to bite prey (1d4), rake with their wing claws (1d2 each), and slash (1d6) or stab (3d4) with their dexterous, triangular-shaped, razor sharp tails. They stalk their prey, flying low and dodging behind hillocks, ridges, trees, or stalactites, to attack from ambush. They have infravision to a distance of 120 feet, but rarely surprise opponents, since they emit echoing, loon-like screams when excited. Night hunter lairs usually contain over 30 creatures. They typically live in double-ended caves, or above ground in tall, dense woods. Night hunters do not tarry to eat where they feel endangered, so their lairs often contain treasure fallen from prey carried there. Night hunters roost head-down when sleeping. They are velvet in hue, even to their claws, and have violet, orange, or red eyes. |