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Tokugawa nobuo in Cypher System

"Tokugawa nobuo is a Strong Warrior who Defends the Gate."

Background
Member of the Tokugawa Clan, employed by Adachi Imperial Industries
Tier
1
Effort
1
EXP
0
Might
17
Pool
17
Edge
1
Speed
13
Pool
13
Edge
1
Intellect
8
Pool
8
Edge
0
Skills
  • Climbing, Jumping, Running/T
  • Breaking Inanimate Objects/T
Attacks
Auto-Eject Silenced Assault Rifle: Long Range, 15-30 Shots, Burst Fire (Does not require action to reload)
Kawakiri: Heavy
Trench Knife: Light (If you apply effort then the attack ignores 2 points of Armor except from force fields)
Unarmed: Light
Artifacts
Ancestral Katana, Kawakiri
Damage Tracking
Armour
2
Speed Cost
1
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
0 Coins
Auto-eject/Flashlight Assault Rifle E
Trench Knife M
Body Armor, Lightweight E
Auto-eject mechanism M (Assault Rifle)
HUD M
Motion sensor I
Flashlight I (Weapon mod)
Binoculars I
Climbing gear I
Silencer M
Cyphers (max: )
 CypherLvl
Burst of Speed 4
 For one minute, a user who normally can move a short distance as an action can move a long distance instead.
Metal Death 6
 Produces a stream of foam that covers an area about 3 feet by 3 feet (1 m by 1 m), transforming any metal that it touches into a substance as brittle as thin glass. The foam affects metal to a depth of about 6 inches (15 cm).
Special Abilities
AbilityTypeCostPool
Bash Action1
This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered.
Combat Prowess: Melee Enabler0
You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks.
Fortify Position Action2
For the next minute, you gain +1 Armor and an asset to your Might defense tasks, as long as you haven’t moved more than an immediate distance since your last turn.
Rally to Me Action2
You cry out, blow a battle horn, or otherwise signal to everyone within very long range that you require aid. All allied creatures who respond by moving to within an immediate distance of you within the next few rounds gain one asset on any one attack or defense task within the next hour that you suggest, such as “Hold the gate,” “Charge that group of orcs,” or something similar.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 1
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


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