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Bat, Huge (Mobat) in Dungeons & Dragons 2e

Bat, Huge (Mobat) - XP Value: 420 (4 HD), 650 (5 HD), 975 (6 HD)
General
Creature TypeAnimal
Climate/TerrainWarm Caves
FrequencyRare
OrganizationFlock
Activity CycleNight
DietOmnivore
IntelligenceLow (5-7)
TreasureC
AlignmentNeutral Evil
Number Appearing 1d8
SizeHuge (12-16')
Combat
Armor Class (AC)7/13 (see description)
Movement3, Fl 15 (C)
Hit Dice4-6 4d8 . 5d8 , 6d8
THAC0/BaB17/+3 (4 HD) or 15/+5 (5-6 HD)
Number of Attacks1
Damage per Attack 2d4
Special AttacksSee Description
Special DefensesSee Description
Magic ResistanceNil
Psi ResistanceNil
Initiative+0
Description
Mobats prefer warm-blooded prey that they bite to death with their fangs. They have a dim and evil intelligence that gives them a desire for shiny objects. Because the typical mobat has a wingspan of 12 to 16 feet, they must have large areas to serve as flight runways.

Because Mobats' flight is so rapid and silent, their victims suffer a -3 penalty to their surprise rolls. They can also give a piercing screech that causes such great pain that victims seek to cover their ears rather than fight, unless a saving throw versus paralyzation is successful. This screech is always used if the prey resists and it is effective in a 20-foot radius about the mobat. Note that mobile mobats have an Armor Class of 2. Under crowded flying conditions, their Armor Class suffers and raises to 7. When not in flight, mobats have an Armor Class of 10.

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