Bat, Large | Advanced Dungeons and Dragons 2e Monster Statblock | Dungeons & Dragons 2e | Statblocks & Sheets | World Anvil

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Bat, Large - XP Value: 35
General
Creature TypeAnimal
Climate/TerrainAny Land
FrequencyUncommon
OrganizationFlock
Activity CycleNight
DietOmnivore
IntelligenceAnimal (1)
TreasureNil
AlignmentUnaligned
Number Appearing3-18 3d6
SizeMedium (5-6')
Combat
Armor Class (AC)8/12
Movement3, Fl 18 (C)
Hit Dice1d4 hp or 1 1d4
THAC0/BaB19 or 20/+1 or +0
Number of Attacks1
Damage per Attack 1d2 or 1d4
Special AttacksNil
Special DefensesSee Description
Magic ResistanceNil
Psi ResistanceNil
Initiative+0
Description
These creatures are large versions of the carnivorous variety of the ordinary bat with 3-foot-long bodies and 5- to 6-foot-long wingspans. They dwell in dark caverns, usually underground, and depend on their sonar in flight to compensate for their poor eyesight. Only 10% of giant bats are of the more powerful 1 Hit Die variety.

Extremely maneuverable in flight, large bats gain an Armor Class bonus of +3 when an opponent with a Dexterity of 13 or less fires a missile weapon at it. The creature must land (usually on its victim) to attack with its bite. The typical example of this species inflicts 1d2 points of damage with its teeth while the larger does 1d4 points of damage. Anyone bitten by a large bat has a 1% chance per point of damage done to contract rabies.

When rabies is contracted, there is a 1d4+6 day incubation period. Once this period has ended, the victim has 10 days to live. The victim cannot drink or eat anything and is overly irritable. Anything from loud noises to being awakened at night can set the victim off (the DM determines the temper triggers). If temper flares, the victim must roll a Wisdom check. If the check fails, the rabid person attacks until he is killed or knocked unconscious. When a character contracts rabies, he or she dies from the infliction, unless cured by a wish, alter reality, limited wish, cure disease, or similar spell.

Habitat/Society: While bats are found almost anywhere, they prefer warm and humid climes. Some species hibernate during the cold season and a few are know to migrate. Bats live in caves, dark buildings, or damp crevices, hanging by their toes during the day, and leaving at dusk to feed during the night. In large, isolated caverns there may be thousands of bats.

Ecology: Most bats eat fruit or insects, though some include small animals or fish in their diets. The rare vampire bat travels at night to drink the warm blood of living mammals, but its victims are rarely humans or demihumans. Care must be taken not to confuse the vampire bat with the true vampire in this regard. Rot grubs and carrion crawlers are among the few creatures known to live in the guano on the floor of large bat-infested caverns, making any expeditions into such caves dangerous indeed. If the noxious odor from the guano is not enough to subdue the hardiest of adventurers (a single Constitution check to stay conscious), these crawling denizens are.

Created by

snakekeeper7.

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