Basilisk, Greater | Advanced Dungeons and Dragons 2e Monster Statblock | Dungeons & Dragons 2e | Statblocks & Sheets | World Anvil

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Basilisk, Greater - XP Value: 7,000
General
Creature TypeMagical Beast
Creature Subtype(s)
Climate/TerrainAny Land
FrequencyVery Rare
OrganizationSolitary
Activity CycleDay
DietCarnivore
IntelligenceLow (5-7)
TreasureH
AlignmentNeutral
Number Appearing 1d7
SizeLarge (12' long)
Combat
Armor Class (AC)2/18
Movement6
Hit Dice10 10d8
THAC0/BaB11/+9
Number of Attacks3
Damage per Attack 1d6 / 1d6 / 2d8
Special AttacksSee Description
Special DefensesSurprised only on a 1
Magic ResistanceNil
Psi ResistanceNil
Initiative+0
Description
These reptilian monsters all posses a gaze that enables them to turn any fleshy creature to stone; their gaze extends into the Astral and Ethereal planes.

The greater basilisk is a larger cousin of the more common reptilian horror, the ordinary basilisk. These monsters are typically used to guard treasure.

Combat: The monster attacks by raising its upper body, striking with sharp claws, and biting with its toothy maw. The claws carry a Type K poison (saving throws vs. poison are made with a +4 bonus). Its foul breath is also poisonous, and all creatures, coming within 5 feet of its mouth, even if just for a moment, must roll successful saving throws vs. poison (with a+2 bonus) or die (check each round of exposure).

Even if a polished reflector is used under good lighting conditions, the chance for a greater basilisk to see its own gaze and become petrified is only 10%, unless the reflector is within 10 feet of the creature. (While its gaze weapon is effective to 50 feet, the creature's oddly-shaped eyes are nearsighted and it cannot see its own gaze unless it is within 10 feet.)

Created by

snakekeeper7.

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