General | |
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Creature Type | Magical Beast |
Creature Subtype(s) | |
Climate/Terrain | Any Land |
Frequency | Very Rare |
Organization | Solitary |
Activity Cycle | Day |
Diet | Carnivore |
Intelligence | Low (5-7) |
Treasure | H |
Alignment | Neutral |
Number Appearing | 1d7 |
Size | Large (12' long) |
Combat | |
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Armor Class (AC) | 2/18 |
Movement | 6 |
Hit Dice | 10 10d8 |
THAC0/BaB | 11/+9 |
Number of Attacks | 3 |
Damage per Attack | 1d6 / 1d6 / 2d8 |
Special Attacks | See Description |
Special Defenses | Surprised only on a 1 |
Magic Resistance | Nil |
Psi Resistance | Nil |
Initiative | +0 |
Description |
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These reptilian monsters all posses a gaze that enables them to turn any fleshy creature to stone; their gaze extends into the Astral and Ethereal planes. The greater basilisk is a larger cousin of the more common reptilian horror, the ordinary basilisk. These monsters are typically used to guard treasure. Combat: The monster attacks by raising its upper body, striking with sharp claws, and biting with its toothy maw. The claws carry a Type K poison (saving throws vs. poison are made with a +4 bonus). Its foul breath is also poisonous, and all creatures, coming within 5 feet of its mouth, even if just for a moment, must roll successful saving throws vs. poison (with a+2 bonus) or die (check each round of exposure). Even if a polished reflector is used under good lighting conditions, the chance for a greater basilisk to see its own gaze and become petrified is only 10%, unless the reflector is within 10 feet of the creature. (While its gaze weapon is effective to 50 feet, the creature's oddly-shaped eyes are nearsighted and it cannot see its own gaze unless it is within 10 feet.) |