| General | |
|---|---|
| Creature Type | Magical Beast |
| Creature Subtype(s) | |
| Climate/Terrain | Any Land |
| Frequency | Uncommon |
| Organization | Solitary |
| Activity Cycle | Day |
| Diet | Carnivore |
| Intelligence | Animal (1) |
| Treasure | F |
| Alignment | Unaligned |
| Number Appearing | 1d4 |
| Size | Medium (7' long) |
| Combat | |
|---|---|
| Armor Class (AC) | 4/16 |
| Movement | 6 |
| Hit Dice | 6+1 6d8+1 |
| THAC0/BaB | 15/+5 |
| Number of Attacks | 1 |
| Damage per Attack | 1d10 |
| Special Attacks | Gaze turns to stone |
| Special Defenses | Nil |
| Magic Resistance | Nil |
| Psi Resistance | Nil |
| Initiative | +0 |
| Description |
|---|
| These reptilian monsters all posses a gaze that enables them to turn any fleshy creature to stone; their gaze extends into the Astral and Ethereal planes. Although it has eight legs, its sluggish metabolism allows only a slow movement rate. A basilisk is usually dull brown in color, with a yellowish underbelly. Its eyes glow pale green. Combat: While it has strong, toothy jaws, the basilisk's major weapon is its gaze. However, if its gaze is reflected, and it sees its own eyes, it will become petrified itself, but this requires light at least equal to bright torchlight and a good, smooth reflector. In the Astral plane its gaze kills; in the Ethereal plane it turns victims into ethereal stone. These will only be seen by those in the Ethereal plane or who can see ethereal objects. |
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