Half-Elf | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Half-Elf

Half-elves claim equal heritage of humans and elves. Since elves typically go to extreme lengths to avoid human civilization, this is exceptionally rare. Elves view half-elves with scrutiny, but not so much as they do with full humans. Humans see them more as a spectacle than anything else. Many half-elves make the most of this discrimination by becoming entertainers and performers in human cities, using the traits of their elvish heritage as the basis of their performances.
ability score increase: Your Dexterity score increases by 2, and your Wisdom and Charisma scores each increase by 1.
age: Half-elves reach adulthood at around the same time as humans, and can live up to 200 years
Size: Medium
speed: 30ft
Languages: You can speak Elvish and one other language of your choice.
race features:

Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Half-Elf Versatility. You have proficiency in one skill, musical instrument, or type of artisan's tools of your choice, and you know two cantrips from the Druid spell list. Wisdom is your spellcasting ability for these cantrips.

Elvish Allure. You have proficiency in the Deception and Performance skills.

Wild Ancestry. You have proficiency in Survival, and you always know which direction is north.

Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.


Created by

norselyqueer.

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