Minor Stasis | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Minor Stasis

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: 1 hour
When cast, Minor Stasis causes an inanimate object, creature(a DC 11 Constitution check nullifies this spell) or collection of items weighing less than or equal to 11 lbs. in total to be frozen in time, immune to movement, aging or degeneration of any kind by an internal or external force. Targets stay frozen in time until either the spell ends or a moving object or creature touches the target. The spell fails to execute if the target exceeds the 11 lbs. maximum weight. Multiple different targets can be in stasis at the same time. Velocity from before the target was put in stasis is applied after the stasis ends.
At higher levels: The amount of time that an object or objects can be kept in stasis increases to 9 hours at 5th level, 25 hours at 11th level, and 49 hours at 17th level.
Available for: Wizard

Created by

nikomeg1.

Statblock Type

Spell

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