Inner-Space | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Inner-Space

6-level Necromancy

Casting Time: 1 Action
Range/Area: touch
Components: S
Duration: Special
You clutch a network hard-line and instantly transfer the conscious of yourself and up to five other willing creatures into a virtual space within that network. When you enter the Inner-Space, your body is considered incapacitated, yet your mind remains conscious within the Inner-Space. You can exit the Inner-Space and return your consciousness to your physical body at any time, requiring no action.
  Inside this room it is completely white with no way to discern the distance, size, or shape of the area. The room has gravity as if you were walking on a stable surface but when you move it’s as if you move in place. The atmosphere is clean and warm. While in this space you can be tracked or hacked via technological methods to know where in the network you are.
  This space can conjure literally anything you’ve ever encountered without cost. Such things could be weapons, books, and other simple objects. You cannot summon creatures of any kind. Objects summoned behave just as they would in the real world. The amount of what you conjure is unlimited. Any conjurations, effect, or damage taken while in this room is considered virtual and does not remain once you exit this space. Advantages to this space include training to gain proficiency in new skills, tools, or vehicles.
  While inside the room, you are not aware of the outside world unless damaged. All damage taken by your physical body in the outside world, is dealt to your mind as psychicdamage. When you take damage you are immediately aware you are under attack. When a creature is reduced to 0 hit points either inside or outside the Inner-Space, they immediately exit and rejoin their body.
Available for: Sorcerer, Warlock, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

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