Grim Terror | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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New Spells: Greater Blood Magic

Grim Terror

5-level Necromancy

Casting Time: 1 action
Range/Area: Self (30ft)
Components: S, M
Materials: Your own blood, from a wound
Duration: Concentration, up to 1 minute
Attack/Save: Wisdom Saving Throw
Damage/Effect: psychic, frightened
Your blood projects a grisly image of primal terror. Each creature other than you within 30 feet of you must make a Wisdom saving throw.

 On a failed save, it takes 3d10 psychic damage and becomes frightened of you for the duration. On a successful saving throw, it takes half as much damage and isn't frightened.

While a creature is frightened by the spell, it is inca-pacitated, it can't move, and all attacks made against it have advantage. It makes a Wisdom saving throw at the end of each of its turns. On a successful saving throw, it is no longer frightened by the spell.

The spell fails if you don't have blood. If you have less than half of your hit points remaining, you can choose to have the spell extend out to 45 feet instead of 30 feet. This spell has no effect on constructs and undead.
Available for: Wizard, Sorcerer, Warlock

Created by

BeegusDeekus.

Statblock Type

Spell

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