Gore Spike | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

New Spells: Minor Blood Magic

Gore Spike

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: 120ft
Components: V, S
Duration: Instantaneous
Attack/Save: Constitution Saving Throw
Damage/Effect: necrotic
This spell attempts to tear the blood from a foe's body. Choose one creature you can see within range. That creature must make a Constitution Saving Throw. On a failure, it takes 1d10 necrotic damage.

Creatures without blood are immune to this spell, but any concentration checks caused by this spell have disadvantage.
At higher levels: At 5th level, the spell deals 2d10 necrotic damage. At 11th level it deals 3d10, and at 17th level it deals 4d10.
Available for: Wizard, Sorcerer

Created by

BeegusDeekus.

Statblock Type

Spell

Link/Embed