Rotting Orb | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Rotting Orb

2-level Conjuration

Casting Time: 1 action
Range/Area: 60ft
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute
Attack/Save: Constitution Saving Throw
Damage/Effect: poison, necrotic
A chunk of rotting meat hovers in the air, pulsating nauseating energies in a 15ft cube. Any creature that starts their turn within the 15ft cube or enters the area for the first time on a turn, must make a Constitution saving throw. On a failure the creature takes 1d6 poison and 1d6 necrotic damage. As a bonus action, you can move the rotting flesh up to 30 feet. You can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide.
At higher levels: When you cast this spell using a higher level spell slot the damage increases every two levels. At 4th level the spell deals 2d6 poison and 2d6 necrotic damage. At 6th level the spell deals 3d6 poison and 3d6 necrotic, and so on.
Available for: Wizard

Created by

nikomeg1.

Statblock Type

Spell

Link/Embed