Shining Smite | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Shining Smite

2-level Transmutation

Casting Time: Bonus Action, which you take immediately after hitting a creature with a melee weapon or an Unarmed Strike
Range/Area: Self
Components: V
Duration: Concentration, up to 1 minute
Damage/Effect: Radiant
As you hit the creature, your strike flares with divine light. The target hit by the strike takes an extra 2d6 Radiant damage from the attack. If the target has the Invisible condition, that condition ends on it. In addition, until the spell ends, the target sheds bright light in a 5-foot radius, attack rolls against it have Advantage, and it can’tbenefit from the Invisible condition.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot levelabove 2nd.
Available for: Paladin

Created by

AvianFae.

Statblock Type

Spell

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