Leshen Accordance | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Leshen Accordance

7-level Necromancy

Casting Time: 1 hour
Range/Area: 60 feet
Components: V, S, M
Materials: an animal skull, and incense worth at least 500 gp, which the spell consumes
Duration: Instantaneous
You touch a dead creature that has been dead for no more than 10 years, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points as a leshy. The animal skull used as the material component is permanently fused to the creature's face, as a symbol of its tie to the primal world.   The creature can no longer eat, drink or breathe, and it doesn't need to. It can innately talk to animals and magical plants, and they don't attack the creature unless provoked. However, the creature doesn't regain any hit die when taking a long rest in an urban environment, such as a city or a metropolis.   This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.   This spell closes all mortal wounds and restores any missing body parts with grafts made from moss and vines.   Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.  
Available for: Druid

Created by

That.One.Guy.

Statblock Type

Spell

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