Bicycle | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Bicycle

Vehicle

Varies

Medium vehicle (20 lb.)
  Creature Capacity: 1 creature
  Carrying Capacity: 300 lb.
  Hit Points: 18 (4d8) + your proficiency bonus.   Damage Imunities: poison, psychic
  Condition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
  Jump. If your self-propelled vehicle moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine, or other gap. Each foot it clears on the jump costs a foot of movement.   Prone Deficiency. If the Bicycle rolls over and falls prone, it can’t right itself and is incapacitated until flipped upright.  

Actions

  Trick. On your turn, you can expend 10 feet of movement to perform a trick using your vehicle, such as a wheelie. Before the trick can be performed, the vehicle must move at least 10 feet. If you succeed on a DC 10 Dexterity check, the trick is successful. Otherwise, you are unable to perform the trick and can’t attempt another trick until the start of your next turn. If the check fails by 5 or more, you fall prone as you wipe out, coming to a dead stop.  

Reactions

Juke. If your vehicle is able to move, you can use your reaction to gain advantage on a Dexterity saving throw.

Mounting/dismounting a Medium-sized vehicle costs an amount of movement equal to half your speed.


Weight: 20 Lbs.


Created by

Westmaster_Funk.

Statblock Type

Item

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