Cloak of Vermin | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Deep Magic Vol. 2

Cloak of Vermin

3-level Conjuration

Casting Time: 1 action
Range/Area: Self
Components: V, S, M
Materials: a handful of dead flies
Duration: Concentration, up to 10 minutes
You conjure a writhing garment of living insects that protect you and harm your foes. While the spell is active, you gain a +1 bonus to AC. Whenever a creature within 5 feet of you hits you with a melee attack, the insects lash out, dealing 2d4 piercing damage to the attacker.
As a bonus action, you can command your cloak to leave your body, becoming a swarm of insects, and enter the space of an adjacent foe. The swarm attacks that foe (the GM has the swarm’s statistics) until you use a bonus action to command it to return to you, the foe moves more than 5 feet away from you, the spell ends, or the swarm dies. You lose the protective benefit of the cloak when using it in this fashion.
Available for: Druid, Sorcerer, Witch

Created by

ColTigh128.

Statblock Type

Spell

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