Grim Siphon | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Deep Magic Vol. 2

Grim Siphon

1-level Necromancy

Casting Time: 1 action
Range/Area: 30 feet
Components: V, M
Materials: the skull of a Tiny mammal or bird
Duration: Instantaneous
Attack/Save: Constitution save
Damage/Effect: poison
You twist the forces of entropy around two creatures, bringing distress to one while staving off the demise of the other. A creature you can see within range must make a successful Constitution saving throw or take poison damage equal to 1d4 + your spellcasting ability modifier. Another creature you choose that is within 5 feet of the target regains hit points equal to half the amount of poison damage dealt.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the poison damage increases by 1d4 for each slot level above 1st.
Available for: Cleric, Druid, Sorcerer, Warlock, Witch

Created by

ColTigh128.

Statblock Type

Spell

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