Oozekin | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Oozekin

In the lightless depths of the Underdark, a peculiar race known as the Oozekin thrives. These amorphous beings, resembling living slimes and jellies, are a unique combination of resilience, adaptability, and an intrinsic connection to the subterranean world. Oozekin can be found navigating the cavernous realms, often engaged in activities ranging from mining precious minerals to causing playful (or sometimes malicious) havoc.
ability score increase: Constitution +2, Dexterity +1 (Gelatinous Kin) or Charisma +1 (Shadow Slime), Wisdom +1 (Aquaform), Intelligence +1 (Radiant), Strength +1 (Magnetic)
age: Oozekin typically have a lifespan that ranges between 150 to 200 years
alignment: Neutral, Choatic
Size: Small
speed: Walking Speed 25ft, Swimming Speed 30ft
Languages: Undercommon, Terran, Aquan, (Understands common but cannot speak it)
race features:
  • Ability Score Increase: Constitution +2.
  • Size: Small or Medium.
  • Speed: 25ft Walking Speed, Swimming Speed 30ft
  • Tremorsense: 60 feet of tremorsense
  • Amorphous Form: Move through spaces as narrow as 1 inch without squeezing, and advantage on saving throws against being grappled or restrained.
  • Ooze Nature: Immune to the grappled and restrained conditions. No need for food or drink, but moisture is essential.
  • Language: Undercommon, Terran, Aquan, (Understands common but cannot speak it)
 

Gelatinous Kin:

 
  • Ability Score Increase: Dexterity +1.
  • Slippery Escape: Take no damage on successful Dexterity saving throws against effects that deal damage.
  • Acidic Touch: Bonus action to secrete corrosive substance, dealing 1d6 acid damage on a hit.
 

Shadow Slime:

 
  • Ability Score Increase: Charisma +1.
  • Shadowblend: Use an action to become invisible until the start of your next turn or until you attack, take damage, or force someone to make a saving throw. Recharges after a short or long rest.
  • Umbral Affinity: Advantage on saving throws against being frightened.
 

Aquaform Oozekin:

 
  • Ability Score Increase: Your Wisdom score increases by 1.
  • Aquatic Affinity: You gain proficiency in the Athletics skill and have advantage on Strength (Athletics) checks made to swim.
  • Water Manipulation: As an action, you can manipulate water within 30 feet of you. This ability allows you to create simple shapes or patterns with the water, providing opportunities for communication or artistic expression.
 

Radiant Oozekin:

 
  • Ability Score Increase: Your Intelligence score increases by 1.
  • Radiant Glow: As a bonus action, you can emit a soft radiant glow, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can choose to end or resume this glow as a bonus action. While glowing, you have advantage on Charisma (Persuasion) checks.
  • Holy Protection: You gain the resistance to radiant and necrotic damage.
 

Magnetic Oozekin:

 
  • Ability Score Increase: Your Strength score increases by 1.
  • Magnetic Presence: You gain advantage on Strength checks made to interact with metallic objects. Additionally, as a reaction, you can magnetically attract or repel a metallic object weighing up to 10 pounds within 10 feet of you, causing it to move up to 10 feet in any direction.
Physical Traits: Oozekin exhibit a diverse range of sizes, generally falling into the categories of Small or Medium. Their gelatinous bodies allow them to flow and mold through spaces as narrow as one inch, giving them unparalleled maneuverability in the labyrinthine tunnels of the Underdark. While their forms lack a rigid structure, their innate connection to the elemental essence of ooze grants them unique advantages.   Adaptability of Form: Oozekin possess an amorphous form that grants them a heightened ability to evade restraint. They can slip through tight spaces effortlessly and enjoy advantage on saving throws against being grappled or restrained. This adaptability also extends to their immunity to the effects of being restrained, reflecting their inherent resilience against physical constraints.   Tremorsense and Ooze Nature: Accustomed to the perpetual darkness of their subterranean home, Oozekin navigate the world through tremorsense, allowing them to detect vibrations in the earth. This sensory ability provides them with a precise awareness of their surroundings, making them adept at sensing movement and activities in their proximity. Their ooze nature renders them immune to the grappled and restrained conditions, and intriguingly, they do not require conventional sustenance. Instead, they absorb moisture to survive, making them well-suited to the subterranean environment.   Society and Activities: Oozekin communities are often found in the recesses of the Underdark, engaging in activities such as mining precious gems and metals. However, their mischievous nature may lead them to cause havoc for neighboring races, either as a form of entertainment or to assert dominance. Their adaptability and unique abilities make them valuable allies or formidable foes in the subterranean landscapes they call home.   In the depths of darkness, the Oozekin carve out their existence, a testament to the resilience and diversity that thrive in the mysterious and perilous depths of the Underdark.  

Subraces:

The Oozekin society is further diversified by two distinct subraces: the Gelatinous Kin and the Shadow Slime.   Gelatinous Kin: Agile and corrosive, the Gelatinous Kin showcase enhanced dexterity, allowing them to slip away unscathed from damaging effects. They also possess the ability to secrete a corrosive substance, making them formidable in both exploration and combat.   Shadow Slime: Endowed with charisma, the Shadow Slime can effortlessly blend into shadows, becoming invisible at will. Their umbral affinity grants them resilience against fear, making them adept at navigating the darker corners of the Underdark.

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Morgatron247.

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