Chains of Torment | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Deep Magic Vol. 1

Chains of Torment

4-level Conjuration

Casting Time: 1 action
Range/Area: Self
Components: V, S, M
Materials: an iron chain link dipped in blood
Duration: Concentration, up to 1 minute
Attack/Save: Dexterity save
Damage/Effect: grappled, 4d6 psychic damage at start of turn when grappled
You are surrounded by dim light in a 10-foot radius as you conjure an iron chain that extends out to a creature you can see within 30 feet. The creature must make a successful Dexterity saving throw or be grappled (escape DC equal to your spell save DC). While grappled in this way, the creature is also restrained. A creature that’s restrained at the start of its turn takes 4d6 psychic damage. You can have only one creature restrained in this way at a time.
As an action, you can scan the mind of the creature that’s restrained by your chain. If the creature gets a failure on a Wisdom saving throw, you learn one discrete piece of information of your choosing known by the creature (such as a name, a password, or an important number). The effect is otherwise harmless.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the psychic damage increases by 1d6 for each slot level above 4th.
Available for: Warlock, Wizard

Created by

ColTigh128.

Statblock Type

Spell

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