Vital Mark | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Deep Magic Vol. 1

Vital Mark

3-level Transmutation

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 10 minutes
Range/Area: Touch
Components: V, S
Duration: 24 hours
You mark an unattended magic item (including weapons and armor) with a clearly visible stain of your blood. The item’s magical abilities don’t function for anyone else as long as the bloodstain remains on it. For example, a +1 flaming longsword with a vital mark functions as a nonmagical longsword in the hands of anyone but the caster, but it still functions as a +1 flaming longsword for the caster who placed the bloodstain on it. A wand of magic missiles would be no more than a stick in the hands of anyone but the caster.
At higher levels: When you cast this spell using a spell slot of 4th level or higher on the same item for 28 consecutive days, the effect becomes permanent until dispelled.
Available for: Cleric, Sorcerer, Wizard

Created by

ColTigh128.

Statblock Type

Spell

Link/Embed