Bloody Hands | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Deep Magic Vol. 1

Bloody Hands

1-level Necromancy

Casting Time: 1 action
Range/Area: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute
You cause the hands (or other appropriate body parts, such as claws or tentacles) of a creature within range to bleed profusely. The target must succeed on a Constitution saving throw or take 1 necrotic damage each round and suffer disadvantage on all melee and ranged attack rolls that require the use of its hands for the spell’s duration.
Casting any spell that has somatic or material components while under the influence of this spell requires a DC 10 Constitution saving throw. On a failed save, the spell is not cast but it is not lost; the casting can be attempted again in the next round.
Available for: Sorcerer, Warlock, Wizard

Created by

ColTigh128.

Statblock Type

Spell

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