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Conjure Animals in Dungeons & Dragons 5e

One DnD Playtest

Conjure Animals

3-level Conjuration

Casting Time: Acrtion
Range/Area: 60 Feet
Components: V, S
Duration: Concentration, up to 10 minutes
Attack/Save: Melee Spell Attack
Damage/Effect: Radiant
You summon nature spirits that take the form of a Large swarm of spectral animals in an unoccupied space that you can see within range. The swarm lasts for the duration, and you choose the animal form of the spirits, such aswolves, serpents, or birds.
When a creature hostile to you enters a space within 10 feet of the swarm for the first time on a turn or starts its turn there, you can make a melee spell attack against that creature. On a hit, the target takes Radiant damage equal to 2d10 plus your spellcasting ability modifier.
You have Advantage on Strength saving throws while you’re within 10 feet of the swarm, and when you Move on your turn, you can also move the swarm up to 30 feet to an unoccupied space you can see.
At higher levels: When you cast this spell using a spell slot of level 4 or higher, the damage increases by 1d10 for each slot level above 3.
Available for: Druid, Ranger

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