Vampiric Touch | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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Vampiric Touch

You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal.


necromancy \ Subdomain blood 3, daemon 3 \
antipaladin 3, bloodrager 3, magus 3, medium 3, mesmerist 3, psychic 3, sorcerer/wizard 3, spiritualist 3, witch 3-level
Save: None
SR: Yes

Casting time: 1 standard action
Range: touch
Duration: instantaneous/1 hour
Targets: living creature touched
Bloodline: daemon 3, ghoul 3
Componenent: V, S

Description

You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6 ). You gain temporary hit points equal to the damage you deal. You can’t gain more than the subject’s current hit points + the subject’s Constitution score (which is enough to kill the subject). The temporary hit points disappear 1 hour later.

Mythic Effects

The spell’s damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8 ). Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. If the damage kills the target, you gain fast healing 5 for a number of rounds equal to the Hit Dice of the target.

Created by

Patrick-M.

System

Pathfinder 1e

Statblock Type

Spell

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