Chain Lightning | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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Chain Lightning

he bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level


Evocation (Electricity) \ \
magus 6, sorcerer/wizard 6, witch 7-level
Save: Reflex halves
SR: Yes

Casting time: 1 standard action
Range: 120m + 12m / level
Duration: instantaneous
Targets: one primary target, plus one secondary target/level (each of which must be within 9m of the primary target)
Domain: Air 6
Bloodline: djinni 6
Componenent: V, S, F (a bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin per caster level)

Description

This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.   The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6 ) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal as much damage as the primary bolt.   Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You choose secondary targets as you like, but they must all be within 9m (6c) of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

Created by

Patrick-M.

System

Pathfinder 1e

Statblock Type

Spell

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