Trade Good
Rare Requires Attunement
A bold rune with intertwined lines that hums slightly, beating with a faint red light.
Passive Effects. When marked on armor or an item, an attuned wearer can spend a Hit Die as a bonus action, rolling it and regaining hit points as normal. When marked on a weapon, an attuned wielder gains temporary hit points equal to the Constitution modifier when dealing damage to a living target.
Active Effect. While attuned to an item with this rune, you can use that item to cast cure wounds (2nd level) as a bonus action without expending spell points. Once a rune’s power is used, the rune’s active can’t be used again until the next dawn.