Trade Good
Uncommon Requires Attunement
An chaotic flowing rune with no straight lines. It pulses with a flickering orange energy.
Passive Effect. When marked on armor or an item, an attuned wearer gains resistance to fire damage. When marked on a weapon, an attuned wielder deals deals 1d4 additional fire damage on hit with that weapon.
Active Effect. While attuned to an item with this rune, you can use that item to cast burning hands (2nd level) as a bonus action without expending spell points. This uses the crafter’s Rune DC (set at the time of carving the rune). Once a rune’s power is used, the rune’s active can’t be used again until the
next dawn.