Odachi of Ren | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Odachi of Ren

Weapon

Legendary Requires Attunement

Base attacks

  • You gain +3 (total 1d20+10 ) bonus to attack and damage (dealing a total of 2d8+6 base damage, on rolls made with this magical weapon
  • This weapon ignores resistances to slashing damage
  • When you attack a weak or average creature that has at least one head with this weapon and roll a 20 or more on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head.

Magical Enchantments

  • Any attack made with this blade causes beasts of Pandaria to attack the target. The player may roll for the beasts using their relevant statblocks.
  • Attacks made with this blade in the presence of any Celestial being deal an extra 4d8 radiant damage.

Defensive Enhancements

  • Your mastery of this blade grants you bonus AC equal to you parry chance (+2 AC for a total of 20 when equipped with your Lord's Reforged Chain Mail.)


The Lord's Journey


Forged of the mortal and mythic metals of many weapons, The Odachi of Ren represents the culmination of the journey undertaken by the Lord of the Shado-Pan.


The lengendarily strong metals used to forge Shado-Pan weapons give the blade the strength to not falter even from the strongest attacks. Although the Katana of Ren was destroyed, this new blade blends metals from her Shoto with the metals of the ancient Shado-Pan spear of the Lord. It is almost unbreakable.


The Gauntlets of Chi-Li and Ban-Lu were both sacrificed to forge this blade, and as such, the blade inherits their magical properties too. The presence of the Crane causes the blade to ignite in Cracking Red Lightning, and attacks with the blade compel tigers and other native Pandaren beasts to engage your prey.


Ig and Lei - The Guardians of Ren

Medium beast, lawful good
Armor Class: 14
Hit Points: 52
Speed: 60 ft

STR

18 +4

DEX

12 +1

CON

11 +0

INT

14 +2

WIS

12 +1

CHA

8 -1

Skills: Perception +3, Acrobatics +6
Damage Resistances: Physical
Condition Immunities: Charm, Fear and Sleep
Languages: None

Roar of Xuen As an action, the handler of the tiger can command the Tiger to roar. A single target that must make a DC15 Strength saving throw or they are feared 1 minute.


Tiger Dash If the tiger moves at least 20 ft. straight toward a creature and then hits it with a peck attack on the same turn, that target must succeed on a DC 14 Strength Saving Throw or be knocked prone. If the target is prone, the tiger second can make a claw Attack against the creature as a Bonus Action.

Actions

Claw Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 1d10+5 piercing damage.
Crackling Tiger Lightning 1d6 bonus damage to any claw attack
Bite Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 1d10+5 piercing damage.

Legendary Actions

Once at low health, the Tigers may use their heightened instincts to flee combat.

Type Damage Damage Range
Martial Melee 2d8+6 / 4d8 Slashing Melee

Cost: Priceless
Weight: 6lb


Created by

Thalrian.

Statblock Type

Item

Link/Embed