Druaa | Archetype or Race | Genesys | Statblocks & Sheets | World Anvil

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Druaa

Starting Abilities

2
2
1
2
3
2
BR
AG
INT
CUN
WILL
PR
    • Starting Wound Threshold: 8 + Brawn
    • Starting Strain Threshold: 9 + Willpower
    • Starting Experience: 95

Special Abilities
  • Starting Skills: A Druaa starts with one rank in Discipline. They obtain this rank before spending experience points, and they may not increase Discipline above rank 2 during character creation.
  • Mind Reader: As an action, your character may make an opposed Discipline versus Discipline check targeting one living creature within medium range. If successful, your character knows the target’s current thoughts and emotional state. a a a or t may be spent to discover other thoughts or memories, at your GM’s discretion.
Source
Embers of the Imperium: 23

Created by

CiciWolf.

System

Genesys

Statblock Type

Archetype or Race

Link/Embed