Jinx | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Jinx

2-level Enchantment

Casting Time: 1 reaction, which you take when you see a creature within range making an attack roll, ability check, or saving throw
Range/Area: 60 feet
Components: V, S, M
Materials: (a broken mirror shard or a black cat's whisker)
Duration: Instantaneous
When you see a creature within range making a sucessfull attack roll, an ability check, or a saving throw, you can react by casting a spell to disrupt its action with a jinx. The target must succeed on a Charisma saving throw or be forced to reroll its attack roll, ability check, or saving throw.   If the rerolled attack, ability check, or saving throw fails, the jinx attempts to spread. Every creature within 10 feet of the original target must then make a Charisma saving throw. On a failed save, a creature becomes jinxed, gaining disadvantage on its next attack roll, ability check, or saving throw. If a jinxed creature fails any of these rolls, the jinx spreads further, forcing each creature within 10 feet of it to make a Charisma saving throw under the same conditions.   A creature that has been jinxed by this spell or succeeds on its saving throw against it is immune to being jinxed by this spell again for the next 24 hours.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the radius of the jinx spread increases by 5 feet for each slot level above 2nd.
Available for: Witch

Created by

Hatwolf.

Statblock Type

Spell

Link/Embed